(set: $storyCount to $storyCount + 1) Your eyes slowly shutter awake to you laying on the ground. A gentle breeze passes by and a (text-style: "italic")[bushel of leaves] dance in harmony together as the traverse through what seems to be a dense forest. As you lay almost lifeless admist the ground, you can smell the scent of dew from a morning sun shower, and the bird chirping almost in a mocking behavior of you laying on the forest floor. You slowly arise and see four almost hidden paths among you. Each one offering an otherworldy visit from what future no one knows. To [[the north|House]], there seems to lay an old shack, almost appearing to be abandoned. It smells almost sickly as a slight gust of wind passes over, with the light reflecting off of chipping paint. To [[the east|Dark Forest]], the forest that you are currently in seems to get colder as if a heavy snowfall has just hit in the wake of your arrival, and the light feels as if it has been consumed in darkness. To [[the south|Spring]], a rippling sound sputters in your ears, and the light seems to gently reflect off of what might be a crisp lake in the distance, but yet your eyes just can't quite reach that far to see. And to [[the west|Cave]], you can picture out something that is, (link-replace: "in the shape of a cave?")[most definitely a cave.](set: $storyCount to $storyCount + 1) You approach the east and the seeminlgy dark forest now clearly covers the sky and it seems to collapse on you. The whole atmosphere has shifted into the enveloping of darkness with the natural morning dew from earlier. You feel mud and mush brush by your feet as you wander through almost as if you were trotting along every pile of dirt in sight. Further up on the barren path, you see a small pile of rocks, encircling a grand memorial tree. Little branches and bird feathers seem to be stacked together, almost in the shape of a shrine. You can smell what seems to be an old, now destroyed fire, because the hazy smell fills your lungs as you cough. Within the circle of rocks, you notice that [[one rock is off|Grab the rock]] to the side, near a scratched boulder, etched with unreadable words.(set: $storyCount to $storyCount + 1) You saunter through the natural venue of trees, and through the shady and cool forest comforting you. As you come to the end of the trees it opens to a small hapless spring. A light sound of a fish breaks the surface of the water and ripples widen throughout the water. (either:"[[Jump in the water]]","[[Drink the water]]") [[Walk around the spring]](set: $storyCount to $storyCount + 1) An old house faces you, and someone peeks their head out of the window. [[approach the man-> crazy man]] [[Walk past the house-> deeper house]](set: $storyCount to $storyCount + 1) As you hold the rock, you can feel as if it was taken very good care of. It appears to shine of the dim light that the forest cover gives out, and the almost perfect oval shape [[fits wonderfully with the rest of the rocks->ritual]] in tandem with the tree. Do you wish to [[continue walking->forest path]] with the rock in your palm?(set: $storyCount to $storyCount + 1) You place down the rock and you hear voices chanting words: {(live: 0.2s)[ (either: "5", "Don't use the rock", "Do the coin flip", "Only travel north", "Travelling north is the truth", "North please?","Drink the water","Water has two choices", "Crazy man is great","My friend is only the man","Two options to escape","Please save your game often", "Hope you enjoy this","I hope you like this","Glowing crystals are the right choice","There are many paths","Most paths lead to one or two", "You may die", "I can't believe you actually chose this ritual" , "$name $name $name","Carry the cat to the water, I dare you", "This game is pointless", "The cave is pretty dank", "If you highlight the text, you can read each entry", "Press F12 to read all of these helpful tips", "do the coin flip", "Ritual is actually safe, oddly","Don't listen to the green voice","get drunk with the man") ]} A door from the tree creaks open with the voices still chanting. You feel drawn into the [[secret passage->go through the secret passage]]. (set: $bounty to $bounty + 1)(set: $storyCount to $storyCount + 1) You walk away from the [[suspicious tree]] with the rock in hand and instead, towards the [[House]]. (set: $rock to true)(set: $storyCount to $storyCount + 1) (text-style: "smear") [(either:$name,"Ah, $name","Welcome $name","Better late than never $name","Welcome to this chapter $name", "Enjoy the game, $name")] (text-style: "smear") [You must find a way to leave the forest. Hopefully alive. There sadly is no reason as to how you got here but you know your goal. That is what matters in this chapter.] [[Start]](set: $name to (prompt: "What is your name? (Note, you can not change your name after you make your choice).", "Hero")) [[Very well.->Build]] (set: $cat to false) (set: $catname to "Cat") (set: $key to 0) (set: $rock to false) (set: $wet to false) (set: $tipsy to false) (set: $drunk to false) (set: $possessed to false) (set: $spirit to false) (set: $bounty to 0) (set: $money to 0) (set: $moneyVersion to "$") (set: $difficulty to "easy") (set: $credits to true) (set: $caveCount to 0) (set: $storyCount to 0)(set: $storyCount to $storyCount + 1) You approach the old house, and a shingle falls from the roof, clearly looking as if it will collapse at any second, yet the man stands still looking out to you, not in the slightest is he fazed by the shingle falling from his own very house. He hollers out to you, "Ya wanna [[play a coin flip|Play coin flip]]!? No worries if ya lose, I don' care" "Ya should play me [[coin flip|Play coin flip]]" (if: $rock is true)["Just put down that rock to play since that is a menacing sight."] [[Ignore the man->crazy man ignored]](set: $storyCount to $storyCount + 1) (if: $cat is true)[The cat is still in your arms as you mistakenly jump in] (else:)[You jump in. Now you are wet, good job] (set: $wet to true) As you jump in, the water seems to explode from the almost idle waters. Birds fly up form the spring and flap their wings aggresivelyas if warning others. The water splashes into your face and you feel the fish slowly murmuring near you, swimming swiftly by your side as if this was a newfound experience and ordeal for them. You eyesight is lsightly blurred from the few drops of water that crashed into your eyelash but you wipe your eye from the water and stare up at the sky, where there isn't a single tree in sight. You want to [[try to float]] but you are soaked so you might [[get out|free water]](set: $storyCount to $storyCount + 1) (if: $cat is false) [You drink the water, it tastes odd but pretty nice] (else:) [You and $catname drink the water, it tastes odd but pretty nice] The glistening water stares at you, in a small swirling pattern, as if it was guiding you somewhere. The birds fly around you as if they were following the swirl as well, all in a perfect harmony of nature. You gaze at the water and feel the urge to [[try to float]].(set: $storyCount to $storyCount + 1) The man flips the coin. . . . There is an awkward pause beween you and him. There is now realization on the old man's face as he forgot to ask you your coin side of choice. "Uh, what coin pick ya want?" Place your bet on [[true]] Place your bet on [[false]] (set: $rock to false)(set: $storyCount to $storyCount + 1) The man looks a little disgruntled by the fact you don't want to do the coin flip. "Ya don't want to play that small lil [[coin flip|Play coin flip]]? It won' hurt ya" [[Walk away from the man]](set: $storyCount to $storyCount + 1) (set: $coin to true) [[Tell the man your answer]] (set: $money to $money + 10)(set: $storyCount to $storyCount + 1) (set: $coin to false) [[Tell the man your answer]](set: $storyCount to $storyCount + 1) (if: $coin is true) [ "Aw shucks, ya lucked out, I guess it's false" ] (if: $coin is false) [ "Oh darn it is true, at least ya tried." ] "Well, want to [[come inside|Enter the house]] the house?" As he says this, a shingle gently crashes near the house. [[Refuse]](set: $storyCount to $storyCount + 1) "Darn, well bye bye then." "Just so ya know, ma coin is rigged" "Cya later" [[Keep walking-> deeper house]](set: $storyCount to $storyCount + 1) You walk past the house and the man into a deeper part of the forest. You can hear a splash of what sounds like water near you. Do you [[Approach the splashing sound?->Spring]] or [[venture deeper]]?(set: $storyCount to $storyCount + 1) You enter the house and the door gently closes behind you. "Wan some tea?" He hands you a [[cup of tea]](set: $storyCount to $storyCount + 1) The old man smiles a slight toothy grin and simply nods in affirmation. "Well see ya later kid", he says as you [[leave-> deeper house]](set: $storyCount to $storyCount + 1) You really want to [[jump in|Jump in the water]](set: $storyCount to $storyCount + 1) Checking to see if you have a saved file... . . No save file found . . Right now, it's (current-date:). The time is (current-time:). Today is day (monthday:). Today is a (weekday:). [[You can now start->Wake up]] (set: $date to (current-date:)) (set: $time to (current-time:)) (set: $monthday to (monthday:)) (set: $weekday to (weekday:))(set: $storyCount to $storyCount + 1) (alert:"You actually went in. Wow") [[continue on]](set: $storyCount to $storyCount + 1) As you walk further in, a cat meows in a miniscule voice, which is almost smothered by the wind coming from a batch of leaves. [[Pick up the cat]] [[Leave the cat]](set: $cat to true) You pick up the [[cat|cat examine]], and it (link-replace: "snuggles")[squirms to get comfortable] with you. Guess this is your cat now. What do you want to [[name your cat?]](set: $storyCount to $storyCount + 1) Aww, sad you didn't pick up that adorable cat [[walk on|Cave]](set: $storyCount to $storyCount + 1) (set: $catname to (prompt: "What will you name the cat?", "Cat")) [[confirm|catname confirm]] [[cancel|name your cat?]] (set: $storyCount to $storyCount + 1) $catname (link-reveal: "meows")[ again] in agreement. As you question each other for what seems seconds, $catname (link-reveal: "meows")[ yet] again and darts its eyes towards where the splashing sound was coming from. Will you [[Investigate the splashing sound->Spring]] or [[lead your cat away]]?(set: $storyCount to $storyCount + 1) $catname (link-reveal: "meows")[ quiter than usual] as you walk away, with you holding it. (text-style: "smear") [(colour: green)[I think we might be a bit lost]] $catname (link-reveal: "meows")[ so much over and over] (text-style: "smear") [(colour: green)[yeah, I know $catname]] (text-style: "smear") [(colour: green)[$name should have entered the deeper part of the forest, or the water but no...]] You see a [[dimlit cave|Cave]] close by you(set: $storyCount to $storyCount + 1) This is a dank cave. In sight is what literally dark cave seems to be very dark. Pretty boring. Much dark. You [[look around]] or you can [[walk into the dark cave|cave entry]](set: $storyCount to $storyCount + 1) The secret passage feels as if it has been slowly closing in on you. The walls grow slowly narrower with the echoing of the wind slowly traversing through the lonely passage. The chanting has gone null now. All that is left is a whisper of the cave, as the walls loom with an overwhelming sense of fear, as if spiders could crawl out of the little crevices everywhere upon the walls. You [[keep walking]](set: $storyCount to $storyCount + 1) In the distance of the narrow passage there is a smoll (text-style: "upside-down")[ [[bat]] ] hanging upside down staring at the little drip of water in the distance. The staggering pattern of the dripping of water from the inner part of the cave near a [[small little water hole|Underground Pass]].(set: $storyCount to $storyCount + 1) Little did you realize, that was a [[bad idea|portal]].(set: $storyCount to $storyCount + 1) The sea drags you under intensely. It was as if Poseidon himself offered his hand down in friendship, and then you spat in his face. The pure rage and rush of the water seems to be (text-style: "blur")[[bringing you deep into the sea]]. (set: $wet to true)(set: $storyCount to $storyCount + 1) You feel the rush of the water smash against your face and the birds have been muted by sounds of waves running over your face over and over again as if it was screaming along. The waves continue to overwhelm you with the onslaught of splashes and dunks into the deep water. Your grip or what you thought was your grip has left underneath your feet and the swirling starts to make your head vehemently smack into the water. You struggle to breathe and [[black out|Underground Pass]](set: $storyCount to $storyCount + 1) When you tried to climb out it was like a brick that was thrown into a glass house; chaos everywhere. You [[slip|portal]] under a sudden current!(set: $storyCount to $storyCount + 1) (if: $wet is true)[You slowly open your eyes to a dark room, what feels like a cave, or underground shelter even. You [[get up|watered down]]] (else-if: $wet is false)[You see a pool of water in the passage, and it makes you wonder if other people could come in from some other place to this location using this water pass. You [[ponder this for a moment| catchup]]](set: $storyCount to $storyCount + 1) the (link-reveal: "bat")[ flys away from you swiftly as you [[approach|Underground Pass]] it](set: $storyCount to $storyCount + 1) You ponder for a few more [[minutes|You have no idea where you are]] on your next action.(set: $storyCount to $storyCount + 1) You are dripping down to your toes and you brush some water off of yourself. As your gaze traverses through the surroundings, it has now begun apparent that you are now underground somewhere. The darkness glooms over you, with the moist feeling of your feet walking on uneven terrain. The smell of bats and old dead brush linger from a preceding time. [[You have no idea where you are]].(set: $storyCount to $storyCount + 1) (text-style: "rumble")[Suddenly the cave begins to shake with violent force. [[wait it out?|wait it out]] (text-style: "rumble") [Start running [[start running|argument]] ]](set: $storyCount to $storyCount + 1) "Sit sit" He beckons you towards a [[chair]](set: $storyCount to $storyCount + 1) "Please enjoy the tea" he says smiling with a toothy grin [[Drink the tea]] [[Don't drink the tea]](set: $storyCount to $storyCount + 1) (set: $tipsy to true) [[Keep drinking]] [[Stop drinking the tea|Don't drink the tea]] (set: $bounty to $bounty + 1)(set: $storyCount to $storyCount + 1) The world seems to pause for what seems a minute. [Head to the [[Cave]].] You get up from the chair and nod in thanks to the man.(set: $storyCount to $storyCount + 1) (set: $drugged to true) You finish the rest of the tea and suddenly feel very lightheaded. "How was tha' tea?" The man says, his smile growing bigger [[Answer]] (set: $bounty to $bounty + 1)(set: $storyCount to $storyCount + 1) The man pauses and looks out the window. "That tea had waaay too much caffiene, whoops." "Thankfully, that tea tastes dang good." "..." [[continue|Man finale]](set: $storyCount to $storyCount + 1) "I can help you get out of this horrible forest." "Take my hand and I'll guide you out." [[Take up his hand]](set: $storyCount to $storyCount + 1) (if: $cat is true)[You and $catname look at each other and join the man] (if: $wet is true)[The man hands you a towel to dry yourself off] "Let's get you somewhere safe, out of this forest $name." You have won the game. Congratulations You can view your stats [[here|statistics]] Want to read the [[credits]]? or [[Play again|Init]]?(set: $storyCount to $storyCount + 1) (text-style: "expand") [The cave starts to cave in on you.] (text-style: "blur") [You are beamed in the back of the head by a rock] (text-style: "blurrier") [Your vision gets [[darker and darker]]] (if: $cat is true)[ (text-style: "blurrier")[You hear $catname meow as you lose consciousness]](set: $storyCount to $storyCount + 1) You have lost, please try again. [[Retry|Init]] (set: $storyCount to $storyCount + 1) It is literally just a dark cave. (link-replace: "I don't know what you expected to see around it")[I'm intrigued that you are exploring so much] You [[walk in|cave entry]](set: $storyCount to $storyCount + 1) As you enter there are (link-replace: "puddles")[pools of water] all along the (link-replace: "floor")[now damp floor]. The corners are etched in [[small text]] that is (link-replace: "unreadable to your eyes")[non existant in this game]. Within the cave, the (link-replace: "walls")[dilapidated walls] seem to crack further along with each step you take. (if: $wet is true) [You [[continue to walk through the cave|prep wet cave]]] (else:) [You [[continue to walk through the dark cave|CaveRepeat]]] (set: $caveCount to $caveCount + 1)(set: $storyCount to $storyCount + 1) You make a mishap and slip on a puddle. You smack your face into the ground and [[black out|bear?]].(set: $storyCount to $storyCount + 1) You awake to an utter dark and sickly loneliness. The dark cave is as brightly lit as a skeleton in a coffin at night. Any howling of the wind has now ceased and the earth is silent. All you can hear is your scattered breathing as it pats the cold as ice walls. There is [[no escaping|cave loses]] the now utterly dark cave.(set: $storyCount to $storyCount + 1) (if: $cat is true) [You and $catname look at each other before you, realize there is no escape for either one of you.] (if: $wet is true)[You sit in the cave, dripping water from earlier and you are shaking.] (text-style: "condense") [All you can feel is the painful and sickly darkness that envelops you completely. You sit in the dark and now cold [[cave|darker and darker]]...](set: $storyCount to $storyCount + 1) [[Head towards the house|House]]{ (set: $credit1 to '') (set: $credit2 to '') (set: $credit3 to '') (set: $credit4 to '') (set: $credit5 to '') } (live: 0.1s)[ $credit1 $credit2 $credit3 $credit4 $credit5 ] (live: 2s) [(set: $credit5 to 'Director and Writer: Connor Boyer')(stop:)] (live: 3s) [(set: $credit4 to 'Director and Writer: Connor Boyer')(set: $credit5 to 'Producer: Connor Boyer')(stop:)] (live: 4s) [(set: $credit3 to 'Director and Writer: Connor Boyer')(set: $credit4 to 'Producer: Connor Boyer')(set: $credit5 to 'Programmer: Connor Boyer')(stop:)] (live: 5s) [(set: $credit2 to 'Director and Writer: Connor Boyer')(set: $credit3 to 'Producer: Connor Boyer')(set: $credit4 to 'Programmer: Connor Boyer')(set: $credit5 to 'Documentation: Connor Boyer')(stop:)] (live: 6s) [(set: $credit1 to 'Director and Writer: Connor Boyer')(set: $credit2 to 'Producer: Connor Boyer')(set: $credit3 to 'Programmer: Connor Boyer')(set: $credit4 to 'Documentation: Connor Boyer')(set: $credit5 to 'Quality Assurance: Connor Boyer')(stop:)] [[Click Here to Play Again|Init]]!(set: $storyCount to $storyCount + 1) The cat looks to be a small (either: "Norwegian Forest.","Abyssinian.","American Bobtail.","Bengal.","Bombay.","British Longhair.","Burmese.","Cymric.","European Shorthair.","cat. I don't know types of cats") What do you want to [[name the cat?|name your cat?]](set: $storyCount to $storyCount + 1) There (link-replace: "are")[aren't] super tiny words in the walls. They are completely (link-replace: "incomprehensible")[nonexistant]. Too bad (link-replace: "you can't read them")[they literally don't exist]. You [[continue to walk through the cave.|prep wet cave]]{ <!-- Set autosave variables --> (set: $_version to "VERSION NUMBER") (set: $_autosave_slot to "autosave") (set: $_autosave_filename to "save v"+$_version) (set: $_start_passage to "THE REAL START OF THE GAME") }{ <!-- Auto-save our progress (unless a passage forbids it) --> (unless: (passage:)'s tags contains "nosave")[ (save-game: $_autosave_slot, $_autosave_filename) ] }{ <!-- Set initial variables that change here instead of in the Startup passage --> <!-- YOUR VARIABLES GO HERE --> (unless: (saved-games:) contains $_autosave_slot and (datavalues: (saved-games:)) contains $_autosave_filename)[(goto: $_start_passage)] }''[[NEW GAME->$_start_passage]] (link: "CONTINUE")[(load-game: $_autosave_slot)]&nbsp;&nbsp;&nbsp;&nbsp;(link: "No")[(goto: $_start_passage)]''Double-click this passage to edit it.(set: $storyCount to $storyCount + 1) (text-style: "rumble") [The rumble sound is super loud now and you can't even think straight. [[Stop running]] (text-style: "rumble") [Or you could [[keep on running]] ] (set: $bounty to $bounty + 1) ](set: $storyCount to $storyCount + 1) You hear a booming sound from the voice- (text-style: "smear") + (colour: green)[End this!] The cave, suddenly [[collapses|darker and darker]]!(set: $storyCount to $storyCount + 1) (text-style: "rumble")[The sound of rocks proceed to shake into the distance collapsing what was one your standing position. You keep running till you can't breathe.] . . . The world seems to go quiet. The world seems to go quiet In the distance the only sound heard now is a shy whistle of the wind, spatting against a dim light a few steps ahead seeming to appear upon a trail. You [[walk towards the light]](set: $storyCount to $storyCount + 1) You slowly walk out into the sunlight. You have left that dark forest behind. Somehow [[escaping with your life|tricking you all along]].(set: $storyCount to $storyCount + 1) (if: $cat is true)[You and $catname both gaze at the bright light and smile.] (if: $wet is true)[The heat from the sun dries you off.] You have escaped the forest, $name. You have won the game. Congratulations You can view your stats [[here|statistics]] Want to read the [[credits]]? or [[Play again|Init]]?(set: $storyCount to $storyCount + 1) The players name: $name Did you have a cat?: (if: $catname is true)[ yes](else:)[ no] Cat's name: $catname How many keys did you have?: $key Did you have a rock?: (if: $rock is true)[ yes](else:)[ no] Did you get wet?: (if: $wet is true)[ yes](else:)[ no] Did you drink the tea once?: (if: $tipsy is true)[ yes](else:)[ no] Did you drink all the tea?: (if: $drunk is true)[ yes](else:)[ no] Were you ever possessed?: (if: $possessed is true)[ yes](else:)[ no] Were you accompanied by spirits?: (if: $spirit is true)[ yes](else:)[ no] What was your bounty?: $bounty How much money did you obtain?: $money The currency you used was: $moneyVersion The difficulty you played the game at was: $difficulty Were credits allowed to be played?: (if: $credits is true)[ yes](else:)[ no] Number of times you wandered around the cave: $caveCount Number of pages you traversed through: $storyCount (if: $credits is true)[Want to read the [[credits]]?](set: $storyCount to $storyCount + 1) (colour: "#313131") [You stop to take a sit, and think about how to get back in this dark environment. Who knew that a dark cave could be so dark.] [[Wait for a while in the dark|CaveFr]] (set: $storyCount to $storyCount + 1) (colour: "#313131") [You continue to sit in the dark cave. It is really boring just sitting here in the dark. Kind of wish something incredible would happen in the next few moments.] [[Keep on sitting|CaveFree]] (set: $storyCount to $storyCount + 1) A sudden light explodes to where you are in the dark cave. A boulder seems to have been moved, and opened up a passage for you. Pretty convenient [[Freedom|CaveMan]] (set: $storyCount to $storyCount + 1) You see a man looking at you, pondering why you are exploring a dark cave. He offers his hand to you, "Want to stop by my house for some tea, instead of sitting in this dark cave?" [[Accept the mans offer]] (Because why wouldn't you?)(set: $storyCount to $storyCount + 1) The two of you walk for a little ways until you get to an old house. The house appeared to be abandoned, brooding and neglected. There once seemed to be a garden which is now overgrown with sickly weeds scattering the paths. The man opens the door and smiles to you, offering to let you in. [[Enter the house]](set: $storyCount to $storyCount + 1) Hot dang there's a ghost(set: $storyCount to $storyCount + 1) (set: $caveCount to $caveCount + 1) (if: $caveCount is 0)[ Something went wrong in the cave, please call tech support or [[keep walking|CaveRepeat]]] (else-if: $caveCount is 1)[ The cave gets dark [[keep walking|CaveRepeat]]] (else-if: $caveCount is 2)[ (colour: grey) [The cave gets darker] [[Keep walking|CaveRepeat]]] (else-if: $caveCount is 3)[ (colour: "#4F4E4E") [Even darker] [[Keep walking|CaveRepeat]]] (else-if: $caveCount is 4) [ (colour: "#313131") [The cave is so dark you can't even see your own hands anymore] [[Keep walking|CaveRepeat]]] (else-if: $caveCount is 5)[ (colour: "#313131") [You just keep on walking] [[Keep walking|CaveRepeat]]] (else-if: $caveCount is 6) [ (colour: "#313131") [Just continuing on] [[Keep walking|CaveRepeat]]] (else-if: $caveCount is 7) [ (colour: "#313131") [Just continuing on] [[Keep walking|CaveRepeat]]] (else-if: $caveCount < 9) [ (colour: "#313131") [Just continuing on] [[Keep walking|CaveRepeat]]] (else-if: $caveCount is 9) [ (colour: "#313131") [Do you just want to [[restart the game|Init]]?] [[Keep walking|CaveRepeat]]] (else-if: $caveCount is 10) [ (colour: "#313131") [This probably goes on forever just [[restart the game|Init]]] [[Keep walking|CaveRepeat]]] (else-if: $caveCount is 11) [ The cave suddenly rocks and a boulder is moved. A blinding light flashes in your eyes [[Freedom|CaveMan]]]